Showing posts with label Doctor Who Adventure Games. Show all posts
Showing posts with label Doctor Who Adventure Games. Show all posts

Friday, 24 February 2012

The Adventure Games Cancelled


It was today announced that the Doctor Who Adventure Games series has been cancelled, with the remaining three games slated for the second run unlikely to be released.

In an official statement about their cancellation, executive producer Simon Harris said that the firm will instead put their focus on other Doctor Who game projects, including the upcoming platform release The Eternity Clock.
"Right now there are no current plans to develop any more Adventure Games. Obviously we've got the browser-based MMO Doctor Who: Worlds In Time, and we have other plans for other platforms and formats and we'll be announcing those, but right now The Adventure Games have done a great job, and they've been done, we're now going to move forward with the The Eternity Clock and we'll continue to develop those plans as we go ahead."
Five Adventure Games have currently been released, with a further three expected, though it remains to be seen whether or not they will now ever see the light of day.

What do you think about this news? Have your say below. And for even more news and updates, check out The Doctor In The TARDIS Forum

Monday, 15 August 2011

Phil Daniels to star in new Adventure Game


The BBC have just released a bit more information about the upcoming Doctor Who Adventure Game, 'The Gunpowder Plot.'

The announcement concerns the supporting cast for the game. And it seems that the cast regulars are going to be joined by someone who is considered a bit of legend in British acting circles & shows that the show continues to attract the biggest stars.

We're delighted to announce that one of those cast members is none other than the legend himself, Phil Daniels, star of the cult classic, Quadrophenia and more recently Eastenders, Misfits and Rock & Chips.

As he came out of the recording session, Phil told us, 'It was great to do! You get to go through the gunpowder plot in various ways...' He pauses, not wanting to reveal too much. 'It's really interesting... It'll be fantastic!'

Phil, of course, also provided a voice on Blur's 'Parklife' single & was seen alongside Damon Albarn in the video.

If you are unfamiliar with his work you can find out on his IMDB page.

You can read the full article about the new game on the official BBC site

'The Gunpowder Plot' will be available for download from the BBC site in October.

Thursday, 21 July 2011

Fifth Adventure Game details released


The BBC have today announced details of the fifth Doctor Who Adventure Game. The game, due out sometime in October will be called 'The Gunpowder Plot.' Here's some info:

It's the most ambitious Adventure Game to date and stars Matt Smith as the Doctor, Karen Gillan as Amy and for the first time, Arthur Darvill as Rory Williams. This new, dazzlingly epic story gives you the chance to battle aliens in London, 1605. But as well as extra-terrestrial monsters, you'll meet Guy Fawkes and really get a feel for what was happening at this incendiary moment in Britain's history. It's your chance to virtually step back in time, chat to famous figures and participate in one of the most notorious plots the world has ever known.

As well as all this the game will also see the return of two old enemies. Included with the info there is an early image of what the Guy Fawkes character may look like (below)



The BBC promise that the game will be:

... the most advanced of the Adventure Games so far. Gamers will be able to play as the Doctor, Amy and Rory, exploring the immersive environments of this historic period. The adventure will feature multi-linear gameplay, even more sophisticated puzzles, and a complex lighting system specifically designed to recreate the atmosphere of 17th Century London. And for the very first time, the introduction of portal technology will enable gamers to experience for themselves that the TARDIS really is bigger on the inside ...

Like all the previous games this one will be free to download in the UK.

You can read the full story on the BBC Doctor Who site.

Personally I love historical stuff, so this sounds really good to me. But what do you think? And who do you think those two old enemies could be?

Saturday, 5 March 2011

Worlds In Time News


It was revealed last week (more info here) that 2011 will see the release of a Doctor Who Multi Media Online Role Playing Game (MMORPG), free to play for everyone along the lines of World Of Warcraft and other online RP games.

Well Robert Nashak, EVP of  Digital Entertainment at BBC Worldwide has made a statement about the game giving us some extra information about what to expect when it is released in the Autumn.

In general, players will be able to help the Doctor stave off the forces of evil by thwarting the plots of classic villains from throughout the show's history. There will be a variety of quest types requiring different skills to keep the game constantly fresh and exciting. The acronym in the name Worlds In Time says it all. The game embraces the Doctor's philosophy of using cleverness and wit above violence whenever possible. This allows us to create an innovative and interesting gameplay experience where players have to work together and be creative to solve problems, battle the forces of evil, and help save time and space. They also get to have a laugh.
It's all sounding quite promising so far. Will you be playing? Let us know below.

Thursday, 2 December 2010

Shadows Of The Vashta Nerada

Christmas Day is going to jam packed for all the fans of Doctor Who as the fourth and final game of the 2010 Adventure Games series is finally released.

Little is known about the story at the moment but the title has been revealed as Shadows of the Vashta Nerada, so it is certain to contain the invisible enemies not seen since 2008's Silence In The Library.
Kicking off immediately following the cliff-hanger ending of episode three, Shadows of the Vashta Nerada sees The Doctor and Amy materialise just south of London (and about a 1000 miles to the left) inside an aquatic sea-bed colony called Poseidon. The game features a breath-taking plot which surrounds a real-world conspiracy – and, of course, takes place at Christmas.

Tuesday, 21 September 2010

Adventure Games Recommissioned

In news that will no doubt delight Doctor Who fans and Gamers alike, the BBC has ordered a second series of the Doctor Who The Adventure Games.

It has been reported that the next set of installments will feature more characters from series 5, with River Song and Rory rumoured to make appearances.

Friday, 27 August 2010

TARDIS Review

After two brilliant games released over the last few months by the BBC, TARDIS had a lot to live up to. The thought of a game set entirely in the Doctors Time Travelling machine was one that got many people excited, and knowing it was being written by James Moran, who wrote episodes for the series including The Fires of Pompeii upped the anti even more. So it pains me to say that TARDIS is a MASSIVE dissapointment.

After a big build up, and with all the promise and story that could be used, TARDIS was both thin on plot and pretty nonsensical. I will start with an overview of the game, then explain my reasoning.

TARDIS starts off with the Doctor being sucked out of the tardis in a riptide in time and space. You start the game off playing as Amy, who needs to find her way to the Drawing Room to find components for a tractor beam that will bring the doctor back on board. While on her hunt, she breaks a vase containing The Entity, who plans to feed on Amy's history in order to survive.

After rescuing the Doctor, a burst of energy seperates the Doctor and Amy, meaning they are both inside the TARDIS, but a thousand years apart. It is at this point that you take over as the Doctor to find components that will help get a message to Amy in the future, in order to get her to push a button to bring them back together.

Flip back to playable Amy where you have to answer a Doctor Who themed quiz in order to activate the message left by the Doctor in the past. Once the button is pressed and Amy and the Doctor are back together, The Entity appears. The Doctor reasons with it to stop feeding on Amy, to which it eventually obliges, and you then have to start the TARDIS and dematerialise.

The end of the game sees you land in the 23rd century after the Great Flood of London. The Doctor and Amy are in a tunnel, akin to those at Sea World, where an alien like whale swims by before it cuts to the credits. This is probably, though not deffinately, a lead in to the fourth and final game.

James Moran wrote the script for the game and it seems he had a potential good idea before deciding to make it as plain and unexciting as possible. Instead of writing a plot that would make sense and draw the player in, he stuffed it full of technobabble and gumph in what appears to be a thinly veiled attempt to disguise the fact that the plot made no sense at all and offered little in the way of gameplay. It seems that his idea for the villain was potentially a great one, but with no idea how to introduce it and with no attempt to tell us anything about it, he wrapped a nonsensical story around it just for the sake of having it appear. You dont even get to interact with it as a player. No fighting or outsmarting. Nothing. The only interaction is during movie mode where the Doctor has a bit of a chinwag with it.

The Entity, as it is known, is a glowing orange orb that eats a persons history. But that is all we know. Don't get me wrong, a little bit of mystery is always a good thing, but for the main protagonist of the game, something that is coming from inside the TARDIS itself, we should at least know where the Doctor got it from, why he had it, how long for etc. Add to that the fact that all it really does is make Amy glow a little bit, and the whole point of it becomes, well, pointless. You dont even get to outwit it or fight it or anything. The Doctor just talks it into not sucking Amy's history away. Yippee! We win!

As for the bits in between, well they don't really add to the game and they dont do anything for the plot. Having several ideas for a plot and then hammering them together does not a good game make. The usual puzzles are there, but nothing that we havent already seen before, and the few weak ideas that are in place do nothing for proper game play. Nothing to fight. Nothing to work out. Nothing to keep you awake. You literally run between two rooms for 90% of the game picking up objects and setting them back down somewhere else, and the bits of the game that could have been really interesting, were played out for you in movie mode.

I felt myself becoming frequently frustrated by the small scale of the game, and running around only to find myself back where I started. Unlike the previous games where the plots were constantly advancing and you were in and out of rooms, avoiding attacks and taking out bad guys, this game seemed more suited to very young children. The biggest adventure either character has is matching up the blue and yellow wires on the console.


I cannot begin to tell you how dissapointed I am with the whole interior of the TARDIS. I realise games like this arent cheap to make, but the whole thing was small and squashed as compactly as possible. We are offered at least 4 different stairways to adventure down, but only one actually takes you somewhere. The rest lead right back to the console. I would have been happy with a broom cupboard. Anything else, but they let a great opportunity pass them by.

The Drawing room is nicely realised, and it is full of artifacts that the Doctor has picked up across many years and incarnations, but there is so little to do in there that it makes the additional room seem a little pointless. Depsite the Doctor giving Amy directions to and from it, you just appear in the room without so much as a hint of corridor to explore, which is very frustrating (moreso when you go up and down the wrong stairs and end up back where you started).

The controls this time around seemed harder to navigate than before. This is made worse by the fact that there is hardly any room to move. The area around the console is so tightly packed that it is hard to get around it, which is more of a pain when you are on a timed challenge to start the TARDIS. The characters this time though seemed more clumsy. Despite how softly you try to manouvre them, they still bumped into things, went faster/further than they should etc. This wouldnt be so bad if the camera angles wouldnt switch at the slightest movement, making interaction with objects that much more difficult.

The challenges within this game are pretty much the same as the others. You have a coloured wire one (again), an electrical maze (again) and one where you move levers (again), though at least the levers are on the TARDIS, which makes it look a little different.

One new challenge in this game however is the quiz. Ten questions covering the TV series from 1963 through 2010. Unless you have reasonably good knowledge of the show, it is worth going around and reading all the trivia, because they hold all the answers to the questions. The questions themselves are pretty basic, but people without knowledge of the classic series could get stuck here, and if you get an answer wrong it sends you back to the beginning and you have to start all over again, though its the same questions every time.

The final challenge is a timed one. The Doctor has only 60 seconds to launch the TARDIS and you have to guess the right buttons to press and levers to pull. Its relatively simple but for the fact that with the squashed in space it is hard to run around to the different areas of the console, and the moving camera angles mean that even if you are stood in the right place, it might not register that you need to use the console and so you have to move around to get it just right. It took me three tries before I could finally do it.

There arent many collectables this time around. I picked up 4, but I could have missed some. Captain Jack, The First Doctor, Nasreen and a licorice jellybaby were the ones I found.

TARDIS dissapoints on so many levels, which in itself is really disspointing. Unlike its two predecessors, this game lacks the adventure, excitement and mystery that made the others so fun. The plot is so thin it could tear at any minute, and by the end of it I felt quite cheated. It was done and over with in 25 minutes, which is considerably shorter than the other games, and by the end I was left wondering why I had bothered. There was no sense of achievement in it at all. I really hoped that I would be writing a glowing review that would make people want to play, but the most exciting thing about this game was the lead in for the next game, which filled up 30 seconds at the end. The story was weak, the TARDIS was wasted, the enemy was pointless and the whole thing seemed like a rushed, jumbled mess that a fan could have made, and done a better job of. James Moran lets himself down with a barely there plot, excess techno babble and a bad script. I only hope that the next game delivers more in the way of gameplay and enjoyability because I doubt I would play this one again. TARDIS gets 3/10 from me.

TARDIS Trailer

For those of you not downloading the game yet, or unsure if it is worth it, here is a trailer for you to have a gander at.


Thursday, 26 August 2010

TARDIS Extras

TARDIS, the third of the Adventure games is being released tomorrow, and those lovely people over at the BBC have released some goodies to tide us over until then.


First up is a mini story written by James Moran. You can find that HERE

Then once you have had a read through that, you can have a nosey at these SCREENSHOTS, one of which is above.

And if after all that you still havent filled up on Who, then wrap your peepers around these wallpapers.

That's your lot though. Santa's sack is empty for now.

Wednesday, 25 August 2010

Matt & Karen Talk About Their Prefect TARDIS

Following on from the short clip released earlier featuring Karen Gillan talking about TARDIS, the BBC have released another video, this time including Matt Smith talking about their perfect TARDIS and what they would like to see in it.

Thanks to @hannahcole93

Karen Gillan Talks TARDIS

The official BBC website has been updated to include a (very) short video of Karen Gillan explaining what is to come with the newest release in the Adventure Games line.

In it she describes a little about the game, what to expect and what the player can do. I cant say much more because the video is so short that it wont be worth watching if I give it all away.



TARDIS is available to download from Friday.

Sunday, 22 August 2010

More TARDIS Updates

Yesterday we revealed to you about the release of the newest game in the Adventure Games range, which is to be called TARDIS, and today courtesy of the BBC we can give you another little teaser about the plot.
With the TARDIS stuck in a riptide, and the Doctor sucked into space, Amy Pond must explore the secrets of the time machine in order to restore normality. The adventure will uncover the secrets of the TARDIS, unveil two brand new monsters - and allow players to pilot the TARDIS themselves.


It sounds like we the players, will be exploring the TARDIS as Amy and seeing things together for the first time. We know there will be at least one other room to explore, but there are whispers of there being several more.

The game is available from August 27th.

Friday, 20 August 2010

Adventure Game 3 Announced!

The title of the next Adventure Game has been confirmed, and as I revealed a few weeks ago, it is to be called TARDIS. The best part of this news though is that it's released next Friday, 27th August.

Featuring all new monsters, the Doctor and Amy will face many new dangers, but it has also been promised that the third game in the range will give players the opportunity to pilot the Doctor's iconic time machine.


Lead Writer and Executive Producer, Steven Moffat, confirmed,
'Since 1963, kids have wondered what it would be like to control the TARDIS. Now we're handing complete control of the most powerful ship in all of space and time to a generation of children. Everybody duck! This is a brilliant, brilliant adventure. It's funny, touching, terrifying, amazing - everything a Doctor Who episode should be.'

The official press release said this:
'the game allows players to explore the Doctor's wondrous drawing room, featuring treasures and artefacts from his many adventures - a location specially created for the game, which will go on to form part of the Doctor Who canon'.

Once again, Matt Smith and Karen Gillan will return as the Doctor and Amy. TARDIS is written by James Moran whose previous credits include Torchwood, Spooks and the Tenth Doctor story, The Fires of Pompeii.

The game is the third in the range of Adventure Games from the BBC and is available to UK users, free of charge from August 27th. It will be released worldwide a few weeks later.

Sunday, 1 August 2010

Adventure Games Update

Word has reached me that the third and penultimate game in the Doctor Who Adventure Games range, expected for release in the coming weeks will be titled TARDIS.

The game will apparantly be set entirely within the confines of the Doctors famous time travelling spaceship, while a hidden evil lurks in its infinate halls and rooms, hell bent on bringing an end to The Doctor and Amy. The game will see them having to defeat the enemy and make their way out of the TARDIS.


This was passed on to me by a second hand source, so for the moment treat it as speculation, as the information could change (or be way off) but we always like to keep you informed on what we know.

Tuesday, 6 July 2010

More Doctor Who Adventure Games In The Pipeline?

It has been revealed by the BBC that more episodes in the Doctor Who: The Adventure Games series are being considered for release.

BBC Interactive Editor Iain Tweedale said in an interview that the corporation may develop more titles if the success of the current four games keeps up momentum.

He said, "We're talking about it, yeah. Obviously we're seeing how this goes, but we're all very pleased with that,".

"It really does depend on how the others do, and what the commissioners think abut what we're going to achieve. It's really about things like bringing in the wider audience as well as the hardcore gaming audience, and we've done some research that suggests we are actually hitting those people, which is great."



Executive producer Charles Cecil added: "I think it would be great to see more. Obviously that's for the BBC to decide".

"We went for a very, very broad audience with the first episodes and as you know there's been 550,000 downloads, so it's going to go over a million probably within a month. So it's been hugely, hugely successful and I think it has really reached all the objectives that the BBC has set it.

"If we are going to do more, it probably would be a little more tougher in the adventure department. Not contrived, but just a little bit more challenging in that sense."

So far, only two of the games have been released. City of the Daleks and Blood of the Cybermen have both surpassed all expectations, and the final two installments which are due to be released soon are expected to be downloaded over a million times each. It has been revealed that unlike the first two games, the second two will feature brand new, original monsters and even more puzzles and mini adventures.

Have you been playing the adventure games? Would you like to see more released in the future? Let us know.

Saturday, 3 July 2010

Blood Of The Cybermen: Game Review

We awaited the release of Blood Of The Cyberman(BOTC) with trepidation. City Of The Daleks(COTD), the first game in this particular series, although thin on plot, far exceeded our expectations and BOTC had quite a bit to live up to. By the time it finally arrived we were a bit dubious about what to expect out of this little gaming package. After all, with the exception of a change of foe, how different could the game be?

The game opens with The Doctor and Amy picking up a distress signal coming from a base in the Arctic Circle. They arrive to find that an excavation team has stumbled up a crashed Cyber ship, buried under the ice for 10,000 years but slowly waking up and planning to convert.

The game sees the return of the Cybermats, last seen in the classic series, and the introduction of the somewhat halfbreed Cyber Slaves. It is these foes that the Doctor and Amy must defeat before facing off with the Cybermen themselves in the climax of the game. But enough about the story, what was the game itself like?

The story had a distinctly classic feel to it, lifting many of the main story elements from the Second Doctor serial, Tomb Of The Cybermen, as well as borrowing elements from the newer series', namely the series 5 Silurian two parter, The Hungry Earth and Cold Blood.

The start to the game is reletively slow. Once the opening credits have rolled, your first mission is to run around the ice. There is nothing to fight and no skill needed. In the previous adventure, you are thrown right in to the deep end to face the Daleks, but this game spends more time setting up the story, and it takes a while before you have to face any of the Cybermen/mats/slaves. This isnt to say it is less enjoyable, but you kinda feel like you are waiting for the baddies to show their metal faces and get on with it.

The game goes to lengths to give details of Cyber history through the 'Fact' portals on certain objects, though occasionally you find they are just rehashing the same bits of information, but wording them slightly differently.

In terms of the actual gameplay, the graphics sometimes lag, but seem slightly improved up from the first game with the glitches from the first game seemingly being worked upon to improve gameplay. The syncing of the characters while talking was often way off base, which made certain gestures and movements made by the characters seem strange and nonsensical, but I am informed that the production guys know of this and are working on bringing it all into speed so people downloading later versions shouldnt face this issue. The characters are still a little awkward to control, which is a pain when it comes to the stealth aspects of the game and can lead to more deaths of the characters and is particularly annoying during aspects of the game that are timed, so often routes need to be worked out before you do any of the moves needed to escape certain scenarios.

I only found one glitch in the game, and perhaps it is just myself that it happened too, but during the last mini game, an 'exit' icon appeared on the screen, which then stuck around until the end of the game and I couldnt get rid of it. Let us know if this happens to anyone else.

The Cybermen, being one of the Doctors oldest enemies, had a rather brief outing in this game. The majority of the action takes place with the Cybermats and Cyberslaves, with the big bads only really making an appearance towards the end, and even then they dont really do anything of significance. It's a shame really because a lot more could have been done with them which uslitmately would have added an extra level of excitement and suspence. They aren't really even included in the climax to the game, except for a bit of a speech.



Now, onto all the positive stuff. The story, although it has a slow start, builds up and gains momentum at a great pace. It is multi-layored and feels like it would work easily on the screen as an episode of the show itself (although it kind of already has). The music and cut scenes build up a high tension and there is an air of fear built in because you never know what is around the next corner.

Unlike the first game, the Cybers move in random formations, meaning that you have to be on the ball at all times because you never quite know when one will spot you. This is an improvement on the previous game, which saw the Daleks pretty much static for most of the game and easy to get around. BOTC on the other hand, turns the action up a notch and often surprises you with 'deletion' if you aren't careful where you tread. There is a particulary tricky part where you are playing as Amy, trapped in a tiny room, trying to outrun a Cyberslave while also working on an escape and trying to work out where he will walk next. It's a fiddly little peice of gameplay and we found ourselves died a couple of times before completing it, but the harder scenarios are certainly welcome instead of easy gamepla.y

A major plus is that the character interaction in this installment is increased, with extra opportunities to play as the companion, Amy Pond, though on the downside the work she has to carry out is pretty minimal. There is also more interaction with secondary characters, which add a dimension to gameplay that lacked in the previous game (yes we know there was another character in that game, but she died pretty quickly, and these ones stick around to the end). These extra characters make the game seem as though it is on a larger scale with more to play for.

The mini games, although slightly repetitive, are far better than the first game. They arent as fiddly, and require more logic and strategy than the previous installment, which makes completing them seem more worthwhile and rewarding.

There seemed to be more collectable available throughout this game, which is a nice bonus. They are easier to come across in this game, and feature some of the well known characters from the series, and we can't deny the excitement of finding the cards and discovering who we had got. This time around, some of the cards included The 4th Doctor, Sontarans, Donna Noble, River Song and of course Jelly Babies among others.

Overall BOTC impressed us a lot. The atmosphere and tension are there in spades, and although the game starts off slowly, the story itself is much deeper with a better plot and outcome. The nods to classic DW are evident and very appreciated, but there is nothing within the game that would alienate newer fans. Other than a few technical glitches, our only complaint is that there was so little time with the actual Cybermen as apposed to the slaves and mats, and the ending relies more on running away than the logic and gameplay that was needed for the first game. In this one the Doctor works out how to defeat the Cybermen without the need for any gameplay or clues, and the last scene of the game is a timed run out of the excavation, which seemed a little bit of an anticlimax, as the end was more or less completed for you. BOTC is harder to complete and requires more logic and strategy that its Dalek counterpart. This makes the game more interesting as you need to put in that extra bit of effort and means the length of play is extended as it isnt so easy to complete. Whether you are a fan of the Cybermen or not, this is a game that you can get your teeth into and enjoy without needing an extensive knowledge about the history of the metal villains.

The Doctor In The Tardis gives Blood Of The Cybermen 4/5